Pixelmator pro vs photoshop reddit12/29/2023 >read the article!!!11 without going too much into it, i did. even then, what's the definition of lifetime applied to? the user or the app itself? apps gets discontinued all the time. >but but muh lifetime option!!!1 which would be a nice luxury to have if other apps that have adopted this offered that kind of thing. From a user point, I would actually like to KEEP my app instead of having to pay monthly/yearly for it. I really can't see why people defend the subscription model of apps. I've purchased Pixelmater in the past but have moved to Affinity Photo so this does not impact me but if I was currently using Pixelmater this would be the catalyst to move to Affinity Photo which is a shame, Pixelmater is actually a great product (not as great as Affinity but that's subjective) and was one of the first acceptable image editing on the iPad.Īlright, from just reading the comments my head already hurts. Is this going to work out for Pixelmater? I don't know they will be competing with the likes of Affinity Photo which in my opinion is better but in the end the team at Pixelmater needs to put food on the table and it's not like they are a note taking application so it's hard to really fault them for this move. So developers have turned to subscriptions because in the end it's the only way they can guarantee a revenue stream.įor applications like the Adobe suite or Microsoft Office you are paying relatively little in comparison to what they cost at retail and you are getting predictable updates and support so for most people paying $100 a year for Office which includes 1TB of OneDrive storage over ~$400 for a packaged version of Office and then a few hundred every 2-3 years for the latest version is less expensive than if you purchased at retail and you get added incentives such as OneDrive and the ability to share the subscription. However we now have full fledged productivity applications which require significantly more development resources to release and have a much longer life. But Apple didn't build this functionality into the App Store because it likely would cause friction for users and in the early days of the App Store this was fine apps were either free, relied on in app purchases or were throwaway. Traditionally developers would release a product at retail, and major updates were purchased usually at a discount for existing users as incentive for them to update. Currently you purchase the app once and get updates for pretty much life, which gives the developer little incentive to continue development unless they are continually attracting enough new users to support continued development. It won't because Apple and developers make more money through subscriptions and Pixelmator is a great example of this.
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